But all these problems are easy enough to overlook. And though most of the game is well balanced, the last few missions become unfairly hard. Players join the IMF to fight against the Syndicate, a dark and secretive global organization that almost no one knows about. Also, the games over-the-shoulder shooting style never feels as responsive or quick as it should. Mission Impossible: Rogue Nation is a shooting game that alternates between first and third person. When you trip alarms, enemies start popping out of nowhere, and the skydiving scenes are more frustrating than thrilling. Adding to the slick atmosphere are solid controls and a bushel of useful items such as a waspsized camera and a sonic imager that lets you see through walls. Operation Surma really nails the Ml feel with the ubiquitous theme song and the dangling high-wire scenes. The game I’d like to introduce you to is Mission Really Difficult since it actually isn’t impossible. It’s arguable the most popular night game for large groups. Talk about an impossible mission who thought developer Paradigm could craft a compelling game out of a license that no ones cared about for three years? Well it has, partially thanks to the way the Ml franchise naturally lends itself to the stealth genre, and partially due to the fact that it features an intriguing stop-the-evil-corporation story (told through some nice cut-scenes). Most camps and youth groups I know of play some version of Mission Impossible.
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